Graphics: Added: ForEach method to iterate over the tiers of QualitySettings in a safe way.Shadergraph: Addressed an issue where certain operations were taking too long as a result of graph concretization. VFX Graph: VFX instancing allowed when having exposed textures, meshes or graphic buffers.ĭocumentation: Clarify the behavior of Texture2D.Apply(), especially regarding mipmap limits.Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset Native Window Management: Crash on core::Join > & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override IOS: App freezes and the "You can attach a managed debugger now if you want" message doesn't show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with "Direct3D12", "OpenGLCore", and "OpenGLES3" Graphics APIs in URP & HDRP Asset Importers: OnImportAsset leaks 5GB of memory
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